Become a local legend of metal detecting.
Looks good?
A board game by Manuel Horacio for
Metal detecting

Detectorama is a heavy thematic board game. You will step into the shoes of a member of a local association dedicated to metal detection, seeking recognition from your fellow detectorists. Buy equipment, get it ready for your field trips, get detection permits, discover new locations to detect at and obtain the most valuable finds.

Detectorama. Equipment cards
Detectorama. Dice and cards
Dice roll management

The main action of the game is metal detecting and everything revolves around it. This action is represented by a dice roll conditioned mainly by the equipment used for detection. But those dice can be manipulated and optimized to reduce randomness; so before going out to the fields you better get ready.

Project and development

The development of Detectorama began some years ago. Since then the game has been growing (and even downsizing), based on the tests we have been carrying out and, above all, thanks to the opinion and reactions of all the people who have tried it — thank you. The final stretch of the development phase. The next step would be releasing it, either through a crowdfunding campaign or through an interested publisher.

Detectorama. Equipment wear dial
Detectorama. Player tableau
General information

Detectorama is a thematic competitive board game designed for three players, although it allows solo or two-player games thanks to an automatic module. It has some randomness, a medium level of interaction, an approximate weight of 3.5-3.8 (BGG scale) and the average game time is around 35-45 minutes per player. All of its coponents ar language independent.

 

But how does Detectorama work?

1. Goals

The Royal Society of Detectorists, a local association dedicated to metal detection, is setting up an exhibition and proposes a series of combinations of finds to be shown. You will have to provide them as soon as possible. Contributing finds to the exhibition will earn you recognition, of course, but there are some other ways to get there…

2. Equipment

To go out into the field you must get a good detection equipment. The equipment is made up of the metal detector, the main element, and a series of accessories — headphones, batteries, shovels. The equipment you can gather will give you more or less power when detecting.

3. Accessories and permits

In addition to the specific detection equipment, it’s worth getting certain accessories, since in the fields you can find mud, dogs or mosquitoes that might hinder your search. It wouldn’t be a bad idea to have a detection permit either, in case a police officer shows up…

4. Let's detect!

With all this, you’ll finally be equipped to go out into the field. There are three areas where you can go detecting in the vicinity of the Village Green, and each of them is known to contain different types of metal findings. So are you ready? Have you got your boots? Insect repellent? Will you be able to find the field without a map?

5. Deliver findings

If you’ve managed to get the finds the Royal Society of Detectorists is looking for, run and deliver your finds before your fellow detectorists. If you haven’t, you can always go to old Terrys cabin, see if he agrees to a finds exchange with you.

...also

You will also have to control the wear and tear of your equipment, get money to buy new materials and organize your schedule well to get where you need to go before it’s closed, make donations to the Royal Society of Detectorists
You better run to the fields before the sun goes away!

Want to know more?

Components

(This list is provisional and orientative)

General components

  • 1 main board
  • 10 field cards
  • 12 lost object cards
  • 30 equipment cards
  • 9 fail cards
  • 9 precision cards
  • 15 demand cards
  • 9 permit cards
  • 20 accesory cards
  • 4 seminar cards
  • 6 charm tokens
  • 24 coins
  • 30 tip tokens
  • 3 score tiles
  • 6 advantage tiles
  • 1 police pawn
  • 20 .1m finds
  • 20 .2m finds
  • 22 .3m finds
  • 3 wooden discs
  • 4 fabric bags
  • 7 dice d6

Detectorist components (x3)

  • 1 detectorist board
  • 1 equipment wear dial
  • 6 work/favour cards
  • 4 equipment tokens
  • 1 detectorist pawn
  • 20 multiuse cubes
  • 3 wooden discs

Automatic module components

  • 1 board
  • 18 cards

All components are language independent.
Every card is euro mini size (45x68mm) except form field cards, which are tart size (60x110mm). Cardboard/paper components. wooden components. Other materials. This board game has no miniatures.

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